Vulkan для windows 10 64 bit с официального сайта

Vulkan-1.dll 64 bit скачать бесплатно

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Ошибка, связанная с библиотекой Vulkan-1.dll, встречается у любителей видеоигр, в частности Doom 4 и Wolfenstein. Данная динамическая библиотека используется для взаимодействия компонентов системы с игрой. На данный момент ошибка отсутствия или повреждения библиотеки очень распространена и имеет несколько простых путей для исправления. Перед тем, как скачать Vulkan-1.dll, требуется знать, в следствии чего он может пропасть из системы или стать неработоспособным. Стоит отметить, что вы сможете скачать Vulkan-1.dll 64 bit для Windows 10 в пару кликов, весь процесс занимает минимум времени.

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Возможности Vulkan-1.dll

Не сложно догадаться о том, что рассматриваемая библиотека представляет собой решение проблемы, когда игры в лице Doom 4 и Wolfenstein не могут запуститься.

При повреждении компонента нарушается стабильность работы и теряется способность к функционированию. В результате определённого алгоритма действий всё можно вернуть на свои места. Для этого потребуется лишь следовать тем инструкциям, которые будут перечислены чуть ниже в статье.

Как выполнить скачивание

Для того, чтобы скачать бесплатно Vulkan-1.dll 64 bit для Windows 7, вам нужно реализовать элементарное действие. Просто перейдите по прямой ссылке, её можете найти прямо на нашем сайте.

Установочный процесс

Важный вопрос касается того, куда кидать Vulkan-1.dll и как зарегистрировать его в системе. Какие-то допущенные ошибки могут лишь усугубить ситуацию и повлечь за собой неработоспособность той или иной игры. Следуйте инструкции, которая описана далее:

Рассмотрение практической информации

Ошибка Vulkan-1.dll по причине заражения вирусами

Первая причина ошибки в библиотеке Vulkan-1.dll – это вирусное ПО. Зачастую вирусы могут взаимодействовать и изменять файлы исполняемых библиотек для дальнейшего проникновения в систему. Перед тем, как скачать Vulkan-1.dll для Windows, необходимо убедится в том, что система не заражена вирусами.

Чтобы данная проблема была решена максимально качественно, вам потребуется:

В случае обнаружения вредоносных компонентов удалите их и проверьте систему на наличие опасностей ещё раз.
Конфликты антивируса и библиотеки.

Вторая причина очень схожа с первой и заключается в принципе работы антивирусов. Любой из современных антивирусов может изолировать заражённый файл библиотеки Vulkan-1.dll, поместить его в карантин или вовсе безвозвратно удалить с компьютера. В таком случае стоит попробовать переустановить игру, если есть такая возможность. Не хотите ждать – можете переходить к загрузке Vulkan-1.dll с нашего сайта.

Стоит отметить, что, чаще всего, антивирусные программы просто добавляют те или иные компоненты в карантин. Вы можете выполнить восстановление файла, после чего работоспособность игр может вернуться.

Ошибка Vulkan-1.dll: как исправить

Вы уже наверняка всё поняли о Vulkan-1.dll, что это и для чего применяется. Отсутствие такой библиотеки препятствует тому, чтобы пользователь имел доступ к комфортному времяпровождению в компании компьютерной игры. Для исправления ошибки «Система не обнаружила vulkan-1.dll» или «Запуск невозможен отсутствует vulkan-1.dll» и других, существует три очень эффективных метода.

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Методы исправления ошибки

Преимущества

При работе с ПК могут возникать всевозможные ошибки. Некоторые из них решаются довольно просто. Если рассматривать Vulkan-1.dll, что это за ошибка и как исправить, тут не возникает вопросов. Преимущество установки библиотеки в том, что проблема решается в пару кликов.

Заключение

Рекомендуем загрузить через DS
Скачать торрент бесплатно
или скачайте по прямым ссылкам ниже

Источник

Vulkan

What Is Vulkan?

Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. Vulkan’s explicit API design enables efficient implementations on platforms that span a wide range of mobile, console, embedded and desktop hardware using the Windows, Linux and Android operating systems.

Why Vulkan?

Vulkan is an open standard API that the entire industry can cooperatively evolve to provide access to the latest GPU technologies. The API provides a multi-threading-centric design to leverage modern multi-core CPUs, and provide access to GPUs via multiple parallel command queues. Some of the latest Vulkan features include ray tracing, bindless resources and shader programming using GLSL or HLSL. Vulkan is not tied to a specific platform and enables developers to write GPU code that is portable to diverse devices and operating systems.

Vulkan at NVIDIA

NVIDIA provides fully conformant Vulkan 1.2 drivers across our products including Geforce and Quadro on Windows and Linux, Shield Android TV, and the range of Jetson embedded processors using Android or Linux. NVIDIA Nsight™ tools enable developers with cutting-edge Vulkan application debugging, profiling and optimization capabilities.

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Vulkan is available across NVIDIA’s products

NVIDIA is deeply engaged at Khronos and the Vulkan Working Group to help drive Vulkan’s evolution through developing vendor extensions to enable developers access the very latest GPU technologies, and encouraging these capabilities to be adopted as cross-vendor Vulkan specifications at the Khronos Working Group.

To help developers get up and running quickly with Vulkan, this page contains information on NVIDIA’s Vulkan drivers, links to the full source code of educational samples and helper libraries, links the downloadable NVIDIA Nsight tools to help you debug and optimise your Vulkan code, and articles and presentations to help you learn more about what Vulkan can do for you!

Vulkan Certified Driver Information

When running on Turing or Ampere hardware these drivers include the

Samples

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NVIDIA provides a growing collection of Vulkan and OpenGL samples and tutorials with full source code available on GitHub. Developers can download the samples that interest them, from educational introductions to basic Vulkan workflows and extensions, through examples of how to render scenes with high geometric complexity and ray tracing,and on to professional application use-cases. The repository also contains utility code that can speed up Vulkan development.

Vulkan Developer Tools

Nsight Aftermath

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The NVIDIA Nsight Aftermath SDK is a simple library that can be integrated into a game’s crash reporter to generate GPU «mini-dumps» when a GPU hang or exception occurs.

Nsight Systems

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NVIDIA Nsight Systems is a system-wide analysis tool for visualizing CPU / GPU interactions to help eliminate GPU idle, stutter and CPU bottlenecks. It can trace Vulkan on the CPU & GPU, interoperating GPU APIs, and many CPU or OS events.

Nsight Graphics

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NVIDIA Nsight Graphics enables developers to debug & profile Vulkan applications. With powerful low-level profiling features such as GPU Trace, it’s easier than ever to identify GPU performance issues and optimize with confidence.

RTX Ray Tracing in Vulkan

In November 2020, Khronos released the final versions of the Vulkan Ray Tracing extensions that seamlessly integrate ray tracing into the existing Vulkan framework. Vulkan is the industry’s first open, cross-vendor, cross-platform standard that can be used to access RTX ray tracing acceleration.



Getting Started with Vulkan Ray Tracing

A tutorial on how to use Vulkan Ray Tracing to create a complete mini-path tracer using the final Vulkan Ray Tracing extensions

An updated Vulkan Ray Tracing Tutorial using the final Vulkan Ray Tracing extensions

Read about how the 2020.6 release of the NVIDIA Nsight Graphics tool supports Vulkan Ray Tracing

Источник

Vulkan BETA 15.40.20.4404 Graphics Driver for Windows® 7/8.1/10 [15.40]

Published: 03/15/2016 Last Updated: 03/01/2017

That post is out of date. Vulkan support is out of Beta and in every driver release since February, 2017

Here is the post that covers that:

DRIVER VERSION: 15.40.20.64.4404 & 15.40.20.32.4404

DATE: March 11, 2016

This driver is in zip format intended for developers and IT professionals.

SUMMARY:

This driver fixes some hangs, graphics corruption, and functional issues that were seen across a number of games and applications. A list of the issues addressed is included below. This driver also adds new Beta support for the Vulkan 1.0 API for 6 th Generation Intel® Core™ processors and related processors.

This document provides information about Intel’s Graphics Driver for:

NEW FEATURES:

CONTENTS OF THE PACKAGE:

KEY ISSUES FIXED:

Graphics corruption may occur while playing VP8 clips

Random black rectangle artifacts in Star Wars Battlefront

Green lines with Cyberlink PowerDVD VC1 Playback

BSODs, Crashes, and Hangs across a number of applications

SUPPORTED PRODUCTS:

HARDWARE

All platforms with the following configurations are supported:

Intel® Graphics 1

DirectX* 2

6th Generation Intel® Core™ processors with Intel® HD Graphics 520/530

6th Generation Intel® Core™ processors with Intel® Iris™ Graphics 540/550

6th Generation Intel® Core™ processors with Intel® Iris™ Pro Graphics 580

Intel® Xeon® processor E3-1500M v5 family with Intel® HD Graphics P530

Intel® Xeon® processor E3-1500M v5 family with Intel® Iris Pro Graphics

P580

Intel® Core™ M processors with Intel® HD Graphics 515

Pentium Processors with Intel® HD Graphics 510

5th Generation Intel® Core™ Processors with HD Graphics 5500

5th Generation Intel® Core™ Processors with HD Graphics 6000

5th Generation Intel® Core™ Processors with Iris™ Graphics 6100

5th Generation Intel® Core™ Processors with Iris™ Pro Graphics 6200

Intel® Core™ M with Intel® HD Graphics 5300

4th Generation Intel® Core™ Processors with Intel® Iris™ Pro Graphics 5200

4th Generation Intel® Core™ Processors with Intel® Iris™ Graphics 5100

4th Generation Intel® Core™ Processors with Intel® HD Graphics

5000/4600/4400/4200

Intel® Pentium® and Celeron® Processors with Intel® HD Graphics based on

4 th and 5 th Generation Intel® Core™

SOFTWARE

On 6 th Generation Intel Core and Intel Mobile Xeon processors and related Pentium/Celeron:

On 5 th Generation Intel Core processors and related Pentium/Celeron:

On 4 th Generation Intel Core processors and related Pentium/Celeron:

’Installed DirectX* version’ refers to the operating system’s DirectX version. The Information Center’s ‘Supported DirectX* Version’ refers to the Intel Graphics Driver’s supported DirectX version. The DirectX 12 API is supported but some optional features may not be available. Applications using the DirectX 12 API should query for feature support before using specific hardware features. Please note that DirectX12 is only supported on Windows 10 and DirectX11.3 support is also available on supported Microsoft* operating systems.

KNOWN ISSUES

More on Intel® Core™ processors

For more information on the Intel® Core™ processor family, Intel® Xeon® processor E3 family, and 6 th Generation Intel Core processors, please visit:

We continuously strive to improve the quality of our products to better serve our users and appreciate feedback on any issues you discover and suggestions for future driver releases.

*Other names and brands may be claimed as the property of others.

Источник

Vulkan 1.2 is
Gaining Extensions!

The Vulkan 1.2 specification was launched on January 15th, 2020, and integrates 23 proven extensions into the core Vulkan API, bringing significant developer-requested access to new hardware functionality, improved application performance, and enhanced API usability.

In October 2020, the Vulkan Working Group released the VK_KHR_fragment_shading_rate extension, which provides a new, flexible technique to control the fragment shading rate, enabling developers to perform shading at a lower resolution than the render targets. This fine level of control allows developers to focus shading resources where they are needed, which ultimately increases rendering performance and quality.

Vulkan Ray Tracing is Developer Ready!

The Vulkan Ray Tracing extensions released in November 2020 seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration.

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“Vulkan 1.2 brings together nearly two dozen high-priority features developed over the past two years into one, unified core Vulkan standard, setting a cutting-edge bar for functionality in the industry’s only open GPU API for cross-platform 3D and compute acceleration. Khronos will continue delivering regular Vulkan ecosystem updates with this proven, developer-focused methodology to both meet the needs and expand the horizons of real-world applications.”

Vulkan Portability Initiative

The Vulkan Portability Initiative fights platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms through the ongoing development of standardized queries for available layered API functionality, ensuring all provided functionality is conformance tested, and providing development layers for the Vulkan SDK including on macOS.

Vulkan Video Extensions Provisional Release!

The Vulkan Video provisional extensions were released in April 2020. Vulkan Video tightly integrates hardware accelerated video decoding and encoding with Vulkan’s existing graphics, compute, and display functionality. Vulkan Video will enable use cases such as game streaming and video transcoding with a cross-platform acceleration API to bring video processing onto the GPU. The Provisional release of this set of extensions is to enable industry review and feedback before final release. Developers are invited to provide feedback on the specification, download beta drivers and try out the open-source sample code.

Vulkan Ray Tracing Resources and Drivers

Khronos Resources

Member Resources

Drivers

Industry Support for Vulkan Ray Tracing

“Shipping API specifications was just the first step in building the developer ecosystem for Vulkan Ray Tracing, we now have tools and samples to truly enable developers to tap into the power of cross-platform ray tracing acceleration. One of the key requests from the developer community was the ability to easily bring DirectX 12 ray tracing (DXR) code to Vulkan. We have achieved that through delivering a carefully designed superset of DXR, and integrating Vulkan Ray Tracing support in the DXC open source HLSL compiler.”

“4A Games was one of the earliest adopters of hardware level ray tracing by developing the first Real-Time Raytraced Global Illumination system in a video game as released in Metro Exodus, and we are excited at the addition of a vendor agnostic Vulkan implementation in the industry. We look forward to seeing how this technology progresses.”

“Standardizing ray tracing in Vulkan® is an important step towards making ray tracing available across a wide range of devices, as well as enabling developers to use this technology to its full advantage. AMD supports all of the major features in this extension, including ray shading and ray queries in our AMD Radeon Software Adrenalin Edition driver. We are also working with developers to ensure great performance from our Vulkan® Ray Tracing implementation thanks to hardware ray tracing support on AMD RDNA™ 2 architecture-based graphics cards; these efforts will help us to provide end-users with even more visually stunning graphics on AMD Radeon™ graphics cards.”

“During the development of Rage 2 and other games, Vulkan gave us great flexibility when looking at deployment on multiple platforms. As the Apex Engine looks to adopt and avail of the latest hardware developments, it is great to see Vulkan keeping pace and investing in support for cutting edge features like hardware accelerated ray tracing.”

“Being one of the first adopters of Vulkan in our Rocksolid Engine already in 2015, we’re thrilled to now add support for Vulkan Ray Tracing. The first product to feature raytraced effects like reflections and global illumination will be the forthcoming GPUScore benchmark. We’re also working to introduce ray tracing for automotive instrument clusters and other in-car screens and Vulkan Ray Tracing extensions are important enablers for this.”

“Blender’s mission is to get the best of the world’s CG technology in the hands of artists as free/open source software. Industry-wide accepted open standards are essential for our goal. For that reason I’m proud to see the industry having agreed on the Vulkan ray tracing API. This is going to be huge! For us, the upcoming ray tracing functionality was a big motivation for why we are working on Vulkan real-time rendering already since 2019.”

“In the past 20 years, rasterization techniques were at the core of innovation in real-time rendering. At Crytek, the Vulkan API is playing a major part in driving advancements in this area, helping us to deliver a high-performance game-engine with outstanding visuals across different platforms and operating systems. We are pleased that Khronos is releasing vendor-independent Vulkan Ray Tracing extensions that define essential functionality for bringing real-time ray tracing to Vulkan supported applications. Similar to the rasterization domain, this extension plays a major part in our plans for offering cutting edge ray-tracing functionality in CRYENGINE, while benefiting greatly from hardware-specific implementations of each vendor.”

“With the 3DEXPERIENCE Platform Dassault Systèmes provides business and people with virtual universes to imagine sustainable innovations for today and tomorrow. Our rendering technology serves a multitude of industries and use-cases, ranging from high-performance, real-time scenarios to high-quality GI and physical light simulation. Vulkan Ray Tracing enables us to bring hardware accelerated ray tracing into the hands of our users in a cross-platform and vendor agnostic way. This is huge!”

“At EA we inspire the world to play and are dedicated to jointly developing open standards that empower developers to push creative boundaries for compute and graphics, like Vulkan Ray Tracing. We are excited about this release from Khronos as it will pioneer future innovations that deliver extraordinary experiences for players.”

“At Epic Games we have always been committed to the advancement of open standards and cross-platform systems that give people freedom of choice and control over their creativity. As early adopters of ray tracing technologies we are thrilled to see Khronos releasing Vulkan Ray Tracing extensions as part of the Vulkan SDK and we’re excited about the possibilities that this release opens up for Unreal Engine creators.”

“Imagination Technologies has a decade-long commitment to creating innovative ray tracing hardware IP across a wide spectrum of platforms. The release of Vulkan’s ray tracing framework will give developers unrivalled freedom to create applications across our hardware platforms and provide new, unique graphical experiences on a variety of upcoming mobile devices.”

“At Intel Architecture Day 2020, we announced that new GPUs based on the gaming-optimized Xe-HPG architecture will be available in 2021 and feature hardware acceleration for ray tracing. We’re thrilled to see Khronos push graphics forward with new ray tracing extensions and we look forward to providing driver updates and additional details when we launch next year.”

“The Glacier Engine has a Vulkan backend that powers HITMAN3 on Stadia. At IO Interactive we follow with interest the evolution of the API and the upcoming extensions. Ray Tracing is a topic we’re actively working on for our games, so we’re very excited to see hardware agnostic support coming into Vulkan.”

“The arrival of a vendor agnostic approach to hardware accelerated ray tracing in Vulkan will impact our industry in a similar fashion as the arrival of hardware transform & lighting, flexible shaders, or compute shaders did. I for one am looking forward to seeing how it’s going to be used.”

“NVIDIA has taken a leadership role in bringing ray tracing to Vulkan, enabling developers with cross-platform access to RTX acceleration. Today we are rolling out Vulkan Ray Tracing in our production drivers and have upgraded Quake II RTX to be the world’s first cross-vendor ray tracing Vulkan application.”

“Quantic Dream are currently implementing ray tracing into our upcoming projects with the help of the new Vulkan ray tracing extensions. It allows us to improve our graphics tremendously and we can’t wait to share the results! In general we find the arrival of vendor agnostic ray tracing to be an excellent development for the industry.”

“Rebellion has been one of the earliest adopters of Vulkan and we did this to further our development goals and to provide greater flexibility to our teams. We are delighted with the arrival of vendor-agnostic ray tracing in Vulkan and we are excited to see how it develops.”

“SiliconArts is excited to support the Vulkan cross platform ray tracing API with options for hybrid rendering. This expands the potential for both content creators and new cloud and client rendering architectures.”

“The arrival of a hardware agnostic ray tracing API is a great development for the graphics industry, arguably it’s one of the most exciting things to have happened in recent years. At Traverse Research, we’re heavily invested in the future of ray tracing as a technology and we are able to bring our expertise in this area to a range of companies. We’re very excited about this announcement, and have been involved in this effort since its earliest days.”

“Cross-platform raytracing is a big deal. We are excited about the possibilities this opens up for our partners and customers.”

Источник

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